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Industrial UX Engineering

Module name (EN):
Name of module in study programme. It should be precise and clear.
Industrial UX Engineering
Degree programme:
Study Programme with validity of corresponding study regulations containing this module.
Computer Science, Master, ASPO 01.10.2018
Module code: DFI-IUE
Hours per semester week / Teaching method:
The count of hours per week is a combination of lecture (V for German Vorlesung), exercise (U for Übung), practice (P) oder project (PA). For example a course of the form 2V+2U has 2 hours of lecture and 2 hours of exercise per week.
2V+2U (4 hours per week)
ECTS credits:
European Credit Transfer System. Points for successful completion of a course. Each ECTS point represents a workload of 30 hours.
6
Semester: 1
Mandatory course: no
Language of instruction:
German
Assessment:
Project work

[updated 21.10.2024]
Applicability / Curricular relevance:
All study programs (with year of the version of study regulations) containing the course.

DFI-IUE Computer Science, Master, ASPO 01.10.2018 , semester 1, optional course
KIM-IUE (P221-0207) Computer Science and Communication Systems, Master, ASPO 01.10.2017 , semester 3, optional course
PIM-IUE (P221-0207) Applied Informatics, Master, ASPO 01.10.2017 , semester 3, optional course
Workload:
Workload of student for successfully completing the course. Each ECTS credit represents 30 working hours. These are the combined effort of face-to-face time, post-processing the subject of the lecture, exercises and preparation for the exam.

The total workload is distributed on the semester (01.04.-30.09. during the summer term, 01.10.-31.03. during the winter term).
60 class hours (= 45 clock hours) over a 15-week period.
The total student study time is 180 hours (equivalent to 6 ECTS credits).
There are therefore 135 hours available for class preparation and follow-up work and exam preparation.
Recommended prerequisites (modules):
None.
Recommended as prerequisite for:
Module coordinator:
Prof. Dr.-Ing. Pascal Stoffels
Lecturer: Prof. Dr.-Ing. Pascal Stoffels

[updated 30.08.2024]
Learning outcomes:
After successfully completing this module, students will be able to define personas and user stories and to identify requirements from these to support employees in production.
 
They will be able to design and implement assistance systems for production using various technologies.
 
They will be able to describe the basic principles of user experience, differentiate these from related concepts such as usability and explain the user-centered design process, while also applying this knowledge to the implementation of interactive systems in a production context.
 
They will be able to explain and apply prototyping concepts and discuss their advantages and disadvantages.
 
Students will be able to explain and apply prototyping concepts and discuss their advantages and disadvantages.


[updated 21.10.2024]
Module content:
•        Introduction to production
•        Worker guidance systems (pick-by-light, pick-to-light, AR...)
•        Component identification technology
•        Human-computer interaction, user experience, usability, user-centered design process
•        User needs, problem statements, personas, scenarios
•        Prototyping methods
•        Evaluation of interactive systems in a production environment


[updated 21.10.2024]
Recommended or required reading:
 


[updated 21.10.2024]
[Sun Dec 22 17:19:43 CET 2024, CKEY=piue, BKEY=dim, CID=DFI-IUE, LANGUAGE=en, DATE=22.12.2024]